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Reuse · Store

The Store — reusable content packs

The Store is a marketplace of ready-made building blocks — characters, locations, items, whole worlds, cultures, canon and plot templates — that you can drop straight into a project instead of writing them from scratch. Browse what Storyum and other authors have published, keep a private shelf of your own, and share your best work back.

The Pack Store — a grid of illustrated pack cards, each with a cover image, a genre tag and an Add-to-Project button; a search box, category chips with counts, source filter and sort control sit above the grid
The Pack Store: a searchable, filterable grid of packs — each card is one reusable building block.

What’s in the Store

Every pack is one kind of building block. The category chips at the top of the grid split them by type:

  • Charactersa ready-made character — appearance, voice, arc — that drops into your cast
  • Locationsa place, fully described, for your world
  • Itemsa prop or artifact with its properties and story weight
  • Worldsa whole world setting — structure, factions, rules, history — in one pack
  • Culturesa culture — values, taboos, social order — to give a people texture
  • Canona bundle of canon facts (your story’s rule layer) ready to enforce
  • Plot Templatesa role-based plot structure that recomputes your own plot to its shape

Finding a pack

The landing view leads with a featured band and a few curated rows (newest official, characters, locations, worlds…) so there’s always somewhere to start. Once you know what you want, the controls above the grid narrow it down:

Search
type a name or theme — the box suggests matches as you go
Category chips
filter by pack type (Characters, Locations, Items, Worlds, Cultures, Canon, Plot Templates); each chip shows a live count, and empty ones dim out
Source
All · Official (made by Storyum) · My Packs (your own) · Imported (added from a link)
Sort
Newest, Alphabetical, Popular (most added) or by Rating
Advanced filters & presets
multi-select facet chips for a finer cut, plus Save to keep a filter combination for next time

Whatever filters are active show up as removable chips in an Active filters bar, with a single Clear all to reset.

The pack card

Each card shows the pack’s cover, its name and a short line, plus a badge that tells you where it came from — Official (Storyum), Mine (yours), or Private (saved to your shelf, not published). Add to Project brings it in; Preview opens the full detail view first.

A pack detail modal for a world pack — a large cover image with an Official badge, a genre tag, source and version and a rating row, then collapsible content sections (World structure, Factions, Resources, Threats, Rules, Travel, History) and a row of similar packs
Preview opens the full pack: its license and version, the whole content laid out in sections, and similar packs.

Previewing a pack

Preview opens the pack in full: the cover, its license (published packs are CC-BY 4.0 — free to reuse with credit), its version, a rating you can add to, and every field of content laid out in collapsible sections so you can see exactly what you’d be adding. A Similar packs rail at the foot points to related ones. From here you have three actions:

  • Add to Projectthe quick path — drops the pack’s content straight into your project as new entities
  • Apply to Projectthe controlled path — a short wizard: pick which sections to bring in, choose how they merge with what you already have, preview the exact changes, then apply
  • Copy linkcopies a shareable link to the pack

Using a pack while you build

You don’t have to leave what you’re doing to reach the Store. Anywhere you add a character, location or item, the create menu offers From Store right beside Manual and AI Generate — it opens the Store in place, and picking a pack adds it and returns you to your work.

The Create Character menu with three options — Manual (blank form), From Store (ready-made templates with filters and search), and AI Generate — with From Store highlighted
From Store sits in the entity create menu, so you can pull in a ready-made block without leaving the page.

Sharing your own work

Any entity you’ve built can go into the Store from its editor’s Add to store button. You pick one of two destinations:

  • Save to My Storageprivate — only you can see it, and you can reuse it across your own projects. No requirements.
  • Publish to Librarypublic — shared with everyone under CC-BY 4.0, published immediately. Because others will build on it, a few key fields must be filled first (the dialog lists exactly which).
The Add-to-store dialog with two choices — Save to My Storage (private, reuse across your projects) and Publish to Library (public, shared under CC-BY 4.0, published immediately)
Add to store: keep it private on your shelf, or publish it to everyone under CC-BY 4.0.

Your own packs live under My Storage — the star button at the top of the Store. It shows both your private shelf and anything you’ve published, and a small counter tracks how much of your storage and publish allowance you’ve used (both scale with your plan). Create Pack builds a multi-entity pack directly.

My Storage view — the Store filtered to the signed-in user's own packs, showing a storage counter (2/100) and a published counter (0/3) and a single private character pack
My Storage: your private shelf plus anything you’ve published, with per-plan storage and publish counters.
Published packs are CC-BY 4.0 — free to reuse with credit; private packs never leave your account. Adding a pack copies its content into your project, so tuning your copy never touches the original — and the author keeps their pack exactly as they published it.
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