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Reference · Blocks

The World block

A World is the setting your story lives in — its structure, factions, threats, history and rules. It’s the richest block in Storyum: 53 fields across 8 sections. You’ll rarely fill them all; a strong core (structure, factions, threats, secrets, history) already grounds the writing, and the deeper fields are yours to keep the world consistent as it grows.

The World editor — a world in the list, its profile with Basics/Conflicts tabs and All Fields
The World block: the setting, from structure and factions to rules and travel.

What’s on this page

  • A world profile grouped into Core · Important · Depth — 8 collapsible sections.
  • The same add/enrich flow as the other entities (by hand, from synopsis, AI, or the Store).
  • A completeness read-out that rewards the high-impact fields first.

How to use it

  1. 1Start with the core: World Structure, Factions, Threats, Secrets, and the History that sets the book in motion.
  2. 2Add the deeper sections (Resources, Rules, Travel) to keep the world coherent — they’re your reference.
  3. 3A world is optional — but a well-built one makes every scene set in it richer.

Adding worlds

Worlds are added and enriched like the other entities — “+ world” opens the same Manual / From Store / AI options, and the ✦ AI button fleshes one out (see the Characters page for the shared flow). A world is optional.

How to read the fields

The World block is deep, so each field says whether it’s fed to the writing, structural, or authoring reference. That last one matters here:

Fed vs. reference. A curated core of the world reaches every scene set in it — structure, factions, key locations/characters/items, threats, secrets, history, the rules of order. The deeper fields (economy, travel, fine social detail) are authoring reference: kept for your own consistency but not injected into each scene’s prompt, so the writing stays focused. They’re not wasted — they keep your world coherent, and you can fold anything crucial into a fed field.

Every field

All 53 fields, by section. The Depth sections are mostly reference — reach for them when you want the world fully worked out.

System / General

Identity and the top-level facts of the world.

World Namecanon_name · text
The world’s name.
AffectsFed to the writing — shapes how the world reads in a scene.
Enabledsys_enabled · toggle
Whether this world is active.
AffectsStructural — organizes your project; it doesn’t directly change the prose.
World Typeworld_type · text
What kind of world it is — city, kingdom, station…
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Scaleworld_size · text
The world’s physical scale.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Populationworld_population · text
Who lives here and how many.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Historyworld_history · textarea
The world’s backstory.
AffectsFed to the writing — shapes how the world reads in a scene. One of the core world fields the writing leans on.
Culture IDworld_culture_id · number
A link to the world’s culture.
AffectsStructural — organizes your project; it doesn’t directly change the prose.

World Structure

How the world is organized — and its key locations, people and objects.

Scalewe_scale · text
The scope of the conflict/world.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Opennesswe_openness · text
How open the world is to outsiders.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Power Structurewe_structure · text
How power is organized.
AffectsFed to the writing — shapes how the world reads in a scene.
Stabilitywe_stability · text
How stable the world is.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Key Locationswe_core_locs · textarea
The world’s defining places.
AffectsFed to the writing — shapes how the world reads in a scene.
Key Characterswe_core_chars · textarea
The world’s defining people.
AffectsFed to the writing — shapes how the world reads in a scene.
Key Itemswe_core_items · text
The world’s defining objects.
AffectsFed to the writing — shapes how the world reads in a scene.

Factions & Power

The groups that hold power — and what they hide.

Factionswe_factions · textarea
The powers and groups in the world.
AffectsFed to the writing — shapes how the world reads in a scene.
Territorieswe_territory · text
Who controls what ground.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Control Strengthwe_control_str · text
How firm that control is.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Social Linkswe_social_links · text
How people are tied together.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Secretswe_secrets · textarea
What the world hides.
AffectsFed to the writing — shapes how the world reads in a scene.
Hidden Secretswe_secrets_hidden · textarea
The deeper, spoiler-level secrets.
AffectsFed to the writing — shapes how the world reads in a scene.

Threats & Conflicts

What’s going wrong, and how it escalates.

Open Threatswe_open_threats · textarea
The dangers everyone can see.
AffectsFed to the writing — shapes how the world reads in a scene.
Hidden Threatswe_hidden_threats · textarea
The dangers still concealed.
AffectsFed to the writing — shapes how the world reads in a scene.
Threat Timerwe_threat_timer · text
The clock on the threat.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Escalationwe_escalation · text
How the danger grows.
AffectsFed to the writing — shapes how the world reads in a scene.
Hotspotswe_hotspots · text
Where the trouble concentrates.
AffectsFed to the writing — shapes how the world reads in a scene.

History & Beginning

The past that shaped the world, and the moment the book opens.

Past Event 1we_past_1 · textarea
A defining past event.
AffectsFed to the writing — shapes how the world reads in a scene.
Past Event 2we_past_2 · textarea
A second past event.
AffectsFed to the writing — shapes how the world reads in a scene.
Past Event 3we_past_3 · textarea
A third past event.
AffectsFed to the writing — shapes how the world reads in a scene.
Power Balancewe_power_bal · text
How power sits at the start.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Grudgeswe_grudges · text
Old grievances still alive.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Start Timewe_start_time · text
When the book opens.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Start Location IDwe_start_loc · number
Where the book opens (a location link).
AffectsStructural — organizes your project; it doesn’t directly change the prose.
Inciting Incidentwe_inciting · text
The event that kicks off the story.
AffectsFed to the writing — shapes how the world reads in a scene.
Incident Descriptionwe_inciting_desc · textarea
The inciting incident, in detail.
AffectsFed to the writing — shapes how the world reads in a scene.
Readinesswe_readiness · text
How ready each side is at the start.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.

Resources & Items

Advanced

The world’s economy — mostly authoring reference.

Item Ownerswe_item_owners · text
Who owns the world’s key objects.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Item Locationswe_item_locs · text
Where those objects are.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Item Accesswe_item_access · text
Who can reach them.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Key Resourcewe_resource · text
The world’s vital resource.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Scarcitywe_scarcity · text
What’s scarce.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Resource Controlwe_res_control · text
Who controls the resource.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Supply Riskwe_supply_risk · text
What threatens the supply.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.

Rules & Order

Advanced

How order is kept.

Orderwe_order · text
How law and order work.
AffectsFed to the writing — shapes how the world reads in a scene.
Violencewe_violence · text
The level and shape of violence.
AffectsFed to the writing — shapes how the world reads in a scene.
Banswe_bans · text
What’s forbidden.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Punishmentswe_punishment · text
How transgressions are punished.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.

Travel & Information

Advanced

How people and news move — authoring reference.

Travelwe_travel · text
How people move through the world.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Barrierwe_barrier · text
What blocks travel.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Barrier Detailswe_barrier_extra · text
More on the barriers.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Costwe_travel_cost · text
What travel costs.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Information Speedwe_info_speed · text
How fast news travels.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Transparencywe_transparency · text
How open information is.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
Trustwe_trust · text
How much people trust each other.
AffectsAuthoring reference — kept for your own consistency, but not injected into every scene’s prompt (the writing draws on a curated core so prompts stay focused). Fold anything crucial into a fed field above.
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