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StoryGraph · Node types

Start

Start is where a storyline begins. It’s a boundary marker: it takes no incoming wires and only sends, so the engine knows exactly where a thread’s clock starts ticking.

The Start palette iconThe Start node as it appears on the StoryGraph canvas
Left: the palette icon you drag from. Right: the node as it looks on the canvas.
StartNode type
Marks where a storyline begins — it only emits.
Start is a boundary node with no incoming connections; every thread in the graph originates from one. It carries no content of its own — it simply anchors the head of a storyline so the rest of the graph has a beginning to hang off.
AffectsWhere a storyline’s timeline begins. It anchors the start of a thread; it doesn’t add a scene.
Wire itDrop one at the head of a storyline and wire it into the first beat. Use one per independent thread (a single spine, or one per POV in a multi-thread book).
Use-case variants
  • Single spineone Start feeds the main throughline
  • Parallel threadsa Start per storyline when several arcs run at once (multi-POV)
A Start with nothing wired out of it is inert — connect it to the first beat.

In the editor

The Start parameter editor in the StoryGraph inspector
Select the node and its parameters open in the inspector on the right.
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