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StoryGraph · Operators

MERGE

MERGE is convergence. It holds a beat closed until every incoming thread has arrived — the way separate storylines meet at one point.

The MERGE palette iconThe MERGE node as it appears on the StoryGraph canvas
Left: the palette icon you drag from. Right: the node as it looks on the canvas.
MERGEOperator
Makes a beat wait until every incoming thread has arrived — converging storylines.
MERGE keeps its target from firing until ALL of its merge-sources have been told. It’s how you make several threads land together — the climax that only happens once every piece is in place.
AffectsForces convergence — the target fires only when every feeding thread has landed.
Wire itWire several source threads into one target through MERGE; the target waits for all of them before it fires.
Use-case variants
  • Converging arcsmultiple storylines meet at the climax
  • Assembling the piecesa beat that needs several facts in place first
If one source thread never fires, the merged target never fires either — make sure every source is reachable.

In the editor

The MERGE parameter editor in the StoryGraph inspector
Select the node and its parameters open in the inspector on the right.
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