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StoryGraph · Node types

Goal

Goal names what a character is driving toward — the objective that pulls the arc forward. Its point is whose objective it is, and what exactly they want.

The Goal palette iconThe Goal node as it appears on the StoryGraph canvas
Left: the palette icon you drag from. Right: the node as it looks on the canvas.
GoalNode type
What a character is driving toward.
Goal fixes a character’s objective — the thing they’re after that gives the arc its direction. What matters is the viewpoint (whose goal) and the objective itself.
AffectsGives the arc a direction; the engine seeds the scene’s goal from it.
Wire itSet it early for a character; the beats that follow push toward or against it.
Parameters
POV (whose objective)pov · text
The character who holds the goal.
AffectsTies the objective to a viewpoint.
Objectivetext
What the character wants.
AffectsThe engine seeds the scene’s goal from it.
ExampleReach the last unflooded archive before the Ministry does.
Use-case variants
  • Wantthe surface objective the character pursues
  • Needthe deeper objective they don’t yet see
A goal with no complication to resist it has no drama — pair it with a Complication.

In the editor

The Goal parameter editor in the StoryGraph inspector
Select the node and its parameters open in the inspector on the right.
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