StoryGraph · Node types
End
End is where a storyline closes. It’s the mirror of Start: it takes incoming wires and emits nothing — the point where a thread’s exit-state settles.


EndNode type
Marks where a storyline ends — it only receives.
End is the closing boundary of a thread. It accepts incoming connections and sends none. It can carry the exit-state — the state things settle into once the thread is done.
AffectsWhere a storyline closes, and the exit-state its ending settles into.
Wire itWire the final beat of a thread into it. Optionally name the exit-state the ending lands in.
Parameters
Exit-statetext
The state the thread settles into at the close.
AffectsFixes how this storyline ends — the state that holds after the final beat.
Use-case variants
- Resolved close — threads tied off into a clear exit-state
- Open close — a deliberately unresolved ending
Every live thread should reach an End, or the engine can’t tell where it stops.
In the editor
