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StoryGraph · Node types

End

End is where a storyline closes. It’s the mirror of Start: it takes incoming wires and emits nothing — the point where a thread’s exit-state settles.

The End palette iconThe End node as it appears on the StoryGraph canvas
Left: the palette icon you drag from. Right: the node as it looks on the canvas.
EndNode type
Marks where a storyline ends — it only receives.
End is the closing boundary of a thread. It accepts incoming connections and sends none. It can carry the exit-state — the state things settle into once the thread is done.
AffectsWhere a storyline closes, and the exit-state its ending settles into.
Wire itWire the final beat of a thread into it. Optionally name the exit-state the ending lands in.
Parameters
Exit-statetext
The state the thread settles into at the close.
AffectsFixes how this storyline ends — the state that holds after the final beat.
Use-case variants
  • Resolved closethreads tied off into a clear exit-state
  • Open closea deliberately unresolved ending
Every live thread should reach an End, or the engine can’t tell where it stops.

In the editor

The End parameter editor in the StoryGraph inspector
Select the node and its parameters open in the inspector on the right.
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