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The Book Setup page

Open a project and this is its home while you’re still setting it up. Book Setup lays out the handful of steps that take a book from an empty shell to something ready to write — the concept, the world, the plot and the structure — and tracks how far along you are. Once the project is far enough along, this hub steps aside and the project opens straight into the writing workspace.

The Book Setup page — five numbered setup steps, a Store shortcut, and a Project Readiness bar
Book Setup: the setup steps, a Store shortcut, and the Project Readiness bar.

What’s on this page

  • Five numbered setup steps — Concept, Synopsis, StoryGraph, World, Structure — each a card with a short description and a button.
  • A “Store” shortcut to ready-made characters, worlds and packs you can drop into the project.
  • A “Project Readiness” bar with a single recommended next step.
  • Two progress read-outs: the step counter up top, and the Readiness percentage lower down.

How to use it

  1. 1Start at Concept — describe the book in a sentence or two.
  2. 2Work down the steps: build the world, plan the plot in StoryGraph, set the structure.
  3. 3Watch the Readiness bar and follow the one recommended next step.
  4. 4When the project is set up, Book Setup hands off to the writing workspace on its own.

The setup steps

The heart of the page is a short, numbered checklist. Four of the cards are quick setup panels — Concept, Synopsis, World and Structure — that you fill in without leaving the page. The fifth, StoryGraph, opens the full plot editor. The card that glows amber is the next thing to do.

Three ways to set your plot — pick by how much detail you want. The seed (Concept) is the smallest: a one-line kernel. Write it when a short idea is all you have — it grows into a synopsis. The synopsis is a fuller, more detailed plot, with the characters and key actions spelled out — the better starting point when you can write one. StoryGraph is the deepest: full, hands-on control over every event. They’re a ladder, not a sequence — if you plan to build the plot yourself in StoryGraph, you don’t need the seed or synopsis at all, which is exactly why Synopsis isn’t a required step.
Two step numbers, on purpose. The line up top counts the setup panels (Concept · Synopsis · World · Structure), while the “x / 3” counter tracks only the required three — Synopsis is optional, and StoryGraph is a tool, not a checklist item. That’s why you can see “4 steps” and “x / 3” on the same page.
1

Concept

Book idea in 1–3 sentences
Concept — Book idea in 1–3 sentences

The smallest starting point — a tiny kernel of the plot in a sentence or two. If a short idea is all you have, start here: the seed develops into a fuller synopsis. It’s the very first thing a brand-new project recommends.

The Describe concept button opens a quick in-page panel.

2

Synopsis

Synopsis, conflict, key characters
Synopsis — Synopsis, conflict, key characters

A fuller, more detailed plot than the seed — the story, its characters and the key actions spelled out. When you can write one, prefer the synopsis over a bare seed: it gives the rest of the setup far more to work with. (A seed you wrote earlier grows into one.) It isn’t a required step, because a short seed alone — or a plot built by hand in StoryGraph — is also a valid way to start.

The Create synopsis button opens a quick in-page panel.

3

StoryGraph

A complex node-based plot — full control over events
StoryGraph — A complex node-based plot — full control over events

The plot as a graph of connected nodes — events, reveals, turns and who-knows-what — with full, hands-on control over the order and timing. This is the deepest of the three ways to set your plot: if you build it here, you don’t need the seed or synopsis at all. Unlike the other cards, it opens its own dedicated workspace rather than a quick panel. (It appears when the StoryGraph is enabled for you.)

The Plan in StoryGraph button opens the full plot editor.

4

World

Characters, locations, culture, canon
World — Characters, locations, culture, canon

The people, places and rules of the book — characters, locations, culture and canon. This is the entity layer the writing draws on; the more of it you build, the more grounded and consistent the prose stays.

The Create world button opens a quick in-page panel.

5

Structure

Genre, tone, chapters, target, themes
Structure — Genre, tone, chapters, target, themes

The book’s shape and voice — genre, tone, chapter count, target length and themes. These settings steer how the whole book reads and how long it runs.

The Configure book button opens a quick in-page panel.

Store

The Store row — ready-made characters, worlds and packs
A shortcut into the Store.

A shortcut into the Store — ready-made characters, worlds and packs you can bring into the project instead of building everything from scratch. (Shown when the Store is available to you.)

Project Readiness

The Project Readiness bar with a percentage and a recommended next step
Project Readiness — one number, one recommended next step.

A single percentage estimating how ready the whole project is to write. It rises as you fill in the concept, build the world, set the structure and — weighing most of all — actually render scenes. The Recommendation line always points at the least-complete area, so following it is the fastest way to move the number.

Readiness vs. the step counter. These are two different measures. The step counter up top tracks whether the required setup panels are filled in; Project Readiness is a broader estimate across the whole book, including how much prose is written. Early on they move together; later, only Readiness keeps climbing as you write.

The top bar in a project

Inside a project the top bar shows the project’s name, a Share button (owner-only — invite collaborators to the project), an All projects link back to the dashboard, and your bronze · silver · gold star balances. A collaborator working in a shared project won’t see Share.

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