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StoryGraph · Operators

DELAY

DELAY is a fuse. A consequence planted at the source detonates a set number of beats downstream — you decide exactly how far ahead it lands.

The DELAY palette iconThe DELAY node as it appears on the StoryGraph canvas
Left: the palette icon you drag from. Right: the node as it looks on the canvas.
DELAYOperator
Plants a consequence now and lets it detonate later, exactly where you want it.
DELAY lights a fuse: something set up at the source doesn’t fire immediately — it detonates N told-positions later, at the distance you choose. It’s how you make a small early act land as a large late consequence.
AffectsThe timing of a consequence — the gap between the cause and the effect landing.
Wire itWire from the cause to where it should land; set By to the number of positions and name the Effect.
Parameters
By (positions)by · number
How many beats downstream it detonates.
AffectsSets the gap between cause and effect.
Example3
Effecteffect · text
What detonates when the fuse reaches the end.
AffectsNames the consequence that lands.
Exampledetonation
Use-case variants
  • Time bomba threat planted early that goes off at a set point (the shape of a story like “The Monkey’s Paw”)
  • Slow consequencea small act whose cost lands much later
Set By too short and the payoff feels instant; too long and the reader has forgotten the cause.

In the editor

The DELAY parameter editor in the StoryGraph inspector
Select the node and its parameters open in the inspector on the right.
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