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StoryGraph · Operators

PLANT

PLANT seeds a motif. It sets a recurring symbol or image into the story early so it can return and pay off later — always paired with a PAYOFF of the same name.

The PLANT palette iconThe PLANT node as it appears on the StoryGraph canvas
Left: the palette icon you drag from. Right: the node as it looks on the canvas.
PLANTOperator
Seeds a recurring motif or symbol early.
PLANT introduces a motif — an object, image or phrase — so it can recur and resonate later. Nothing lands yet; it’s the seed that a downstream PAYOFF cashes in.
AffectsSets up a motif for later resonance — nothing lands yet; it’s the seed.
Wire itPlace it early where the motif first appears; pair it with a PAYOFF downstream using the same motif name.
Parameters
Motifmotif · text
The recurring symbol or image.
AffectsNames the motif that a matching PAYOFF will later cash in.
Examplecandle
Use-case variants
  • Object motifa recurring physical thing (a candle, a coin)
  • Image / phrase motifa repeated image or line
A PLANT with no matching PAYOFF is a loose thread — always pair them by the same motif name.

In the editor

The PLANT parameter editor in the StoryGraph inspector
Select the node and its parameters open in the inspector on the right.
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